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My Dork Dichotomy |
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Written by Mike Wierenga
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Monday, 07 April 2008 |
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I have been thinking and reading about 4th Edition coming in a couple months. I considered writing about all the shenanigans of such a premature release or the exploitative nature of nearly every aspect of the way they have been pimping this update. It would nearly be accurate to say that I have barely broken in my 3.5 Handbook. But all this is fairly self-evident to anyone following the RPG scene in the last 10 years. This is pretty much Par for the course with Wizards. The issue that resonated in my mind after further consideration was this ill explained but fairly hyped "Game Table" software that has been dangled just out of our reach. I felt compelled to try and find any static info on this software from official sources, only to find out that there is little actual information out there. The most I could drum up besides forum speculation was some youtube vids demo'ing a very early version of the system.
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Last Updated ( Monday, 07 April 2008 )
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Stranger in a Strange Land: Part 1 |
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Written by Mike Wierenga
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Monday, 10 December 2007 |
For about 8 years now I have been a DnD guy. I breathe skill points and bleed liquefied D20's. There has not been a class I have at least attempted. I may not always stick to exact rules but I have never really considered anything other than the Player's Handbook as the definitive authority on tabletop RPGs. I once tried palladium but didn't take a liking to it. That perhaps marred my views on anything beyond what Wizards publishes. Granted it very well might have been the GM that spoiled the experience, but the game didn't speak to me beyond that hosts blunderings. |
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Last Updated ( Wednesday, 13 February 2008 )
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Creating RPG Characters - Part 1 |
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Written by Mike Wierenga
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Monday, 03 December 2007 |
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I have noticed a trend that spans decades of playing RPGs.
People often miss the point of playing a game in the first place because they have ulterior motives. In my mind a table top RPG is created to do two things. One is to provide an intelligent social gathering for folks that may not have any other recourse for thoughtful personal interaction. To put it bluntly, it is a smart group activity for folks that need that outlet. Secondly, it teaches us how to thoughtfully work with other people though challenges and puzzles.
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Last Updated ( Wednesday, 13 February 2008 )
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